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authorSergey Tikhomirov <sergey@tikhomirov.io>2014-02-09 16:10:13 +0200
committerSergey Tikhomirov <sergey@tikhomirov.io>2014-02-09 16:10:13 +0200
commitb62d69dcf6d03ff1317f111a2a035ad0b0374d56 (patch)
treedf72f5d2dbe6bc240c5639f5b9d43ec40146fde2 /after/syntax/html.vim
parenta77148e9ef9f6299e9af2383e8124b02b23d5625 (diff)
downloadvim-glsl-b62d69dcf6d03ff1317f111a2a035ad0b0374d56.tar.gz
vim-glsl-b62d69dcf6d03ff1317f111a2a035ad0b0374d56.zip
Add syntax highlighting for WebGL shaders in <script> tags
Diffstat (limited to 'after/syntax/html.vim')
-rw-r--r--after/syntax/html.vim9
1 files changed, 9 insertions, 0 deletions
diff --git a/after/syntax/html.vim b/after/syntax/html.vim
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+++ b/after/syntax/html.vim
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+" Language: OpenGL Shading Language
+" Maintainer: Sergey Tikhomirov <sergey@tikhomirov.io>
+
+syn include @GLSL syntax/glsl.vim
+syn region ShaderScript
+ \ start="<script [^>]*type=\('\|\"\)x-shader/x-\(vertex\|fragment\)\('\|\"\)[^>]*>"
+ \ keepend
+ \ end="</script>"me=s-1
+ \ contains=@GLSL,htmlScriptTag,@htmlPreproc