aboutsummaryrefslogtreecommitdiff
path: root/syntax/glsl.vim
blob: 9a1c6e219523b5ea38e1541f456966c6f08c8bfb (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
" Vim syntax file
" Language:     OpenGL Shading Language
" Maintainer:   Sergey Tikhomirov <me@stikhomirov.com>
" Last Change:  2012 July 10

if exists("b:current_syntax")
  finish
endif

" Statements
syn keyword   glslConditional   if else
syn keyword   glslRepeat        for while do
syn keyword   glslStatement     discard return break continue

" Comments
syn keyword   glslTodo      contained TODO FIXME XXX
syn region    glslCommentL  start="//" skip="\\$" end="$" keepend contains=glslTodo
syn region    glslComment   matchgroup=glslCommentStart start="/\*" end="\*/" extend contains=glslTodo

" Preprocessor
syn region    glslPreCondit         start="^\s*#\s*\(if\|ifdef\|ifndef\|else\|elif\|endif\)" skip="\\$" end="$" keepend
syn region    glslDefine            start="^\s*#\s*\(define\|undef\)" skip="\\$" end="$" keepend
syn keyword   glslTokenConcat       ##
syn keyword   glslPredefinedMacro   __LINE__ __FILE__ __VERSION__ GL_ES
syn region    glslPreProc           start="^\s*#\s*\(error\|pragma\|extension\|version\|line\)" skip="\\$" end="$" keepend

" Boolean Constants
syn keyword   glslBoolean true false

" Integer Numbers
syn match     glslDecimalInt  "\(0\|[1-9]\d*\)"
syn match     glslOctalInt    "0\o\+"
syn match     glslHexInt      "0[xX]\x\+"

" Float Numbers
syn match     glslFloat   "\d\+\.\d\+\([eE][+-]\=\d\+\)\="
syn match     glslFloat   "\d\+\.\([eE][+-]\=\d\+\)\="
syn match     glslFloat   "\.\d\+\([eE][+-]\=\d\+\)\="
syn match     glslFloat   "\d\+[eE][+-]\=\d\+"

" Swizzles
syn match     glslSwizzle display /\.[xyzw]\{1,4\}\>/
syn match     glslSwizzle display /\.[rgba]\{1,4\}\>/
syn match     glslSwizzle display /\.[stpq]\{1,4\}\>/

" Types
syn keyword   glslStructure   struct
syn keyword   glslType  atomic_uint bool bvec2 bvec3 bvec4 dmat2 dmat2x2 dmat2x3
syn keyword   glslType  dmat2x4 dmat3 dmat3x2 dmat3x3 dmat3x4 dmat4 dmat4x2 dmat4x3
syn keyword   glslType  dmat4x4 double dvec2 dvec3 dvec4 float iimage1D iimage1DArray
syn keyword   glslType  iimage2D iimage2DArray iimage2DMS iimage2DMSArray iimage2DRect
syn keyword   glslType  iimage3D iimageBuffer iimageCube iimageCubeArray image1D
syn keyword   glslType  image1DArray image2D image2DArray image2DMS image2DMSArray
syn keyword   glslType  image2DRect image3D imageBuffer imageCube imageCubeArray int
syn keyword   glslType  isampler1D isampler1DArray isampler2D isampler2DArray
syn keyword   glslType  isampler2DMS isampler2DMSArray isampler2DRect isampler3D
syn keyword   glslType  isamplerBuffer isamplerCube isamplerCubeArray ivec2 ivec3
syn keyword   glslType  ivec4 mat2 mat2x2 mat2x3 mat2x4 mat3 mat3x2 mat3x3 mat3x4
syn keyword   glslType  mat4 mat4x2 mat4x3 mat4x4 sampler1D sampler1DArray
syn keyword   glslType  sampler1DArrayShadow sampler1DShadow sampler2D sampler2DArray
syn keyword   glslType  sampler2DArrayShadow sampler2DMS sampler2DMSArray
syn keyword   glslType  sampler2DMSArray sampler2DRect sampler2DRectShadow
syn keyword   glslType  sampler2DShadow sampler3D samplerBuffer samplerCube
syn keyword   glslType  samplerCubeArray samplerCubeArrayShadow samplerCubeShadow
syn keyword   glslType  uimage1D uimage1DArray uimage2D uimage2DArray uimage2DMS
syn keyword   glslType  uimage2DMSArray uimage2DRect uimage3D uimageBuffer uimageCube
syn keyword   glslType  uimageCubeArray uint usampler1D usampler1DArray usampler2D
syn keyword   glslType  usampler2DArray usampler2DMS usampler2DMSArray usampler2DRect
syn keyword   glslType  usampler3D usamplerBuffer usamplerCube usamplerCubeArray
syn keyword   glslType  uvec2 uvec3 uvec4 vec2 vec3 vec4 void

" Qualifiers
syn keyword   glslQualifier  precision invariant
syn keyword   glslQualifier  attribute binding ccw centroid column_major const
syn keyword   glslQualifier  cw depth_any depth_greater depth_less depth_unchanged
syn keyword   glslQualifier  early_fragment_tests equal_spacing flat
syn keyword   glslQualifier  fractional_even_spacing fractional_odd_spacing highp
syn keyword   glslQualifier  in index inout invocations isolines layout line_strip
syn keyword   glslQualifier  lines lines_adjacency location lowp max_vertices
syn keyword   glslQualifier  mediump noperspective offset origin_upper_left
syn keyword   glslQualifier  origin_upper_left out packed patch pixel_center_integer
syn keyword   glslQualifier  point_mode points quads r11f_g11f_b10f r16 r16_snorm
syn keyword   glslQualifier  r16f r16i r16ui r32f r32i r32ui r8 r8_snorm r8i
syn keyword   glslQualifier  r8ui rg16 rg16_snorm rg16f rg16i rg16ui rg32f rg32i
syn keyword   glslQualifier  rg32ui rg8 rg8_snorm rg8i rg8ui rgb10_a2 rgb10_a2ui
syn keyword   glslQualifier  rgba16 rgba16_snorm rgba16f rgba16i rgba16ui rgba32f
syn keyword   glslQualifier  rgba32i rgba32ui rgba8 rgba8_snorm rgba8i rgba8ui
syn keyword   glslQualifier  row_major sample shared smooth std140 stream
syn keyword   glslQualifier  triangle_strip triangles triangles_adjacency uniform varying
syn keyword   glslQualifier  coherent volatile restrict readonly writeonly


" This prevents numbers at ends of identifies from being highlighted as
" numbers.
syn match glslIdentifier display "\I\i*"

hi def link glslConditional       Conditional
hi def link glslRepeat            Repeat
hi def link glslStatement         Statement
hi def link glslTodo              Todo
hi def link glslCommentL          glslComment
hi def link glslCommentStart      glslComment
hi def link glslComment           Comment
hi def link glslPreCondit         PreCondit
hi def link glslDefine            Define
hi def link glslTokenConcat       glslPreProc
hi def link glslPredefinedMacro   Macro
hi def link glslPreProc           PreProc
hi def link glslBoolean           Boolean
hi def link glslDecimalInt        glslNumber
hi def link glslOctalInt          glslNumber
hi def link glslHexInt            glslNumber
hi def link glslNumber            Number
hi def link glslFloat             Float
hi def link glslStructure         Structure
hi def link glslType              Type
hi def link glslQualifier         StorageClass
hi def link glslSwizzle           SpecialChar

let b:current_syntax = "glsl"

" vim:set sw=2: